Y Sort?
How we handle Z Order in our isometric game Our game looks 3D, but it is actually 2D. All characters and environmental objects are really sprites. We simulate a 3D world by defining isometric collision shapes (red areas in the image above) in the shape of the “footprint” of the objects. The player character itself also has a footprint. When the footprints collide, the player cannot pass the object. ...
Markdown Cheat Sheet
Heading H1 H2 H3 Bold bold text Italic italicized text Blockquote blockquote Ordered List First item Second item Third item Unordered List First item Second item Third item Code code Horizontal Rule — Link periphery blog Image  Table | Syntax | Description | | ———— | ———— | | Header | Title | | Paragraph | Text | Fenced Code Block -> better use annotated code bloc, that has more styling options and can get annotated { „firstName“: „John“, „lastName“: „Smith“, „age“: 25 } MORE ABOUT THE LANG CODES AND OPTIONS HERE: https://gohugo.io/content-management/syntax-highlighting/ ...