Hi, we are a small indie studio working on our first game titled War Video Report. On this blog, we share our tricks, tools and workflows.

Y Sort?

How we handle Z Order in our isometric game Our game looks 3D, but it is actually 2D. All characters and environmental objects are really sprites. We simulate a 3D world by defining isometric collision shapes (red areas in the image above) in the shape of the “footprint” of the objects. The player character itself also has a footprint. When the footprints collide, the player cannot pass the object. ...

June 25, 2025 · 7 min · 1367 words · periphery

Markdown Cheat Sheet

Heading H1 H2 H3 Bold bold text Italic italicized text Blockquote blockquote Ordered List First item Second item Third item Unordered List First item Second item Third item Code code Horizontal Rule — Link periphery blog Image ![alt text](/images/eiffeltower-global.jpg „Title“) Table | Syntax | Description | | ———— | ———— | | Header | Title | | Paragraph | Text | Fenced Code Block -> better use annotated code bloc, that has more styling options and can get annotated { „firstName“: „John“, „lastName“: „Smith“, „age“: 25 } MORE ABOUT THE LANG CODES AND OPTIONS HERE: https://gohugo.io/content-management/syntax-highlighting/ ...

September 15, 2020 · 1 min · 188 words · periphery